Thank you very much for the fast reply!
Well, I loaded it with features. The only menu I can find is under Tools -> SST -> Use Distributed Debugger
I must be blind
Well, I implemented a graph placing algorithm with Seaside FrontEnd a few years ago. I used Squeak at that time and I wanted to port it to VAST now.
Calculation can take quite while and I thought it might be an ideal playground with "Distributed Objects" just to do these calculations on an additional image. This way clients to other seaside apps won't really get botherd by ongoing calculations in other sessions this much,... well at least,... a playground idea.
But getting full advantage of this might need the additional image to run on the other cpu, doesn't it?
In addition to that, as you know, I'm gambling arounf with OpenGL and NVIDIA Physx on VAST. Here we have three tasks that might be able to be split to several images. Userinteraction, OpenGL-rendering, Physx handling.... but this is really a playground idea, because I assume that using the tcp protocol might lead to way to much latency. But if the concept might get proven there might be an additional step to replace the tcp connection by a direct one, or primitive one...
hmmm.... 10 hours a workday are simply not VASt enough
There was also the package "Interfaces",.. but this seems like beeing even less documented and it has, at least I think I can remember, Trailblaizer as a prerequisite...
Hach,... so many ideas and so few time.